On October 17, the next Diablo IV season, Season of Blood, will launch with a variety of new content. Players can look forward to an all-new Questline, Vampiric Powers, 5 additional endgame bosses, and much more. In addition to this, the upcoming Patch 1.2.0 will bring with it many quality-of-life updates including changes to mounts, renown, Nightmare Dungeons, faster XP gain, and more. Check out further details below or the latest livestream with game director Joe Shely, associate game director Joseph Piepiora, associate game designer Antonio Watson, and associate director of community Adam Fletcher.

Also with this launch Diablo IV will be available to play on Steam! This platform comes in addition to Battle.net, Xbox Series X|S, Xbox One, PlayStation® 5, and PlayStation® 4, all of which, including Steam, will include cross-play and cross-save across all platforms. Those wanting to play on Steam will first need to purchase the game on that platform and then connect Diablo IV to a Battle.net account. Players on Steam will have access to a variety of Steam features including Steam achievements, their Steam friends list, and the option to invite those friends to play in-game. Head over to the Diablo IV Steam page now to add to your wishlist.

SEASON OF BLOOD

  • In this season, team up with Vampire Hunter Erys, voiced by actress and film producer Gemma Chan, to take on a brand-new bloodthirsty threat to Sanctuary. Through their journey, players will be able to harness Vampiric Powers that provide a wide variety of dark, powerful skills for your character to fight like a vampire. Gain these powers with a new resource called Potent Blood, and the required matching Pact Armor.
  • All new monsters have appeared with the arrival of the vampire Lord Zir. Take on corrupted enemies called Blood Seekers who look and behave like player characters and use tainted class skills.
  • The Blood Harvest Season Event is home tothe highest chance of receiving Potent Blood and Pact Armor drops. In these events you will face armies of vampires and Blood Seekers across multiple regions of Sanctuary.
  • Once Season of the Malignant ends, all Seasonal characters will transfer to the Eternal Realm and all items in that Season of the Malignant character’s stash will go into a new Withdraw Only Stash tab in the Eternal Realm.
  • Five endgame bosses will be available to challenge in the forms of The Beast in the Ice, Dark Master, Varshan, Echo of Duriel, and Grigoire, The Galvanic Saint.

QUALITY OF LIFE UPDATES

  • New players can now Skip the Campaign and jump into seasonal content immediately after finishing the Prologue, so they can join their friends when the season launches.
  • Renown rewards you earn (such as potion charges, extra skill points, extra paragon points and murmuring obols), either in the eternal or seasonal realm, now carry over from season to season. Unique rewards gained from renown will now persist for new characters players create within the same game type. Hardcore renown rewards will be account bound to a player’s other hardcore characters, and non-hardcore characters will have rewards bound to that character type.
  • Gain XP and reach Level 100 approximately 40% faster compared to Season of the Malignant.
  • Improvements to Nightmare Dungeons include teleportation to the interior of the dungeon, increased monster density, more durable NPC companions, and reduced backtracking.
  • Endgame experience has been greatly enhanced with the introduction of the Boss ladder, as players will be able to target farm the new and returning 5 Endgame bosses for Uniques and Uber Uniques which drop at a much higher rate. Legion Events and World Bosses will spawn more frequently, among other end-game improvements.
  • Lots of Item and inventory management adjustments, such as making Gems a crafting material, reduced overburdening inventories and causing unnecessary trips into town, and preventing players from losing their progress on a Hardcore character from connectivity issues via changes to Scrolls of Escape.
  • Mounts now move faster, are more agile, and have the ability to charge through blockades.
  • And much more, including updates to towns, improvements to Events and monster density, changes to Elemental resistances and status effects, and UI and UX features.

For a full look at everything coming in Season of Blood, check out this blog.

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